[off-topic] 3D fractal flame progress
Raytracing Successful... well sorta
As some of you may know, I've been working on developing 3D flame fractals, but have had trouble coming up with a good method for rendering them. The java3D program used for generating them has trouble showing the depth, Maya blurs them too much, and generating a surface with VTK softens them giving a melted look. So a several of months ago I decided to develop my own ray tracer to render them as volumetric refraction fields with density based opacity.
I haven't gotten to the refraction part, it's taken a very long time to figure out how to just render a volume with transparency.
The next steps are illumination shading, then the refractions.
Getting to this point is a huge step, hopefully getting the rest working will be a little easier.
If you're interested, take a look here: [link]
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