1.4beta3: "required bit depth is not support"
An update on a problem I am getting with 1.4 beta3 and the latest daily builds (specifically 1.4.0-pre10-0601300103-experimental).
I have an application which has two canvases/views. The second canvas, although created at the same time as the first, isn't added to the Swing GUI until the user presses a button.
With the DirectX rendererer and the 1.4 releases mentioned above, I occassionally get the following popup error message whenever I add the second canvas to the GUI:
"Depth buffer with the required bit depth is not support, please try the default." (I have the process log if it's useful to anyone).
I do have a model in my scene with a jpg texture and wondered if that was the problem. So I switched the model to use a bmp texture map. And it worked. No problem. No error message.
The thing is, with 1.3.2 the same model with the jpg texture worked just fine.
Both jpg and bmp work with the Open GL renderer - that is they do not throw the error message. However, what is puzzling in the OpenGL case - and this applies to both 1.3.2 and 1.4 is that the colour depth of the texture - both jpg and bmp - is visibly very much reduced, to the point of not being acceptable.
I feel guilty posting here without a test case example, but does anyone know/suspect what is going on?
My graphics card: 128MB NVidia 5200 Driver 81.98 DirectX 9.0c
Windows XP SP2 Pentium 4 3GHz, 1500MB RAM