Writing a NURBS class
No response to my previous question about NURB function leads me to believe there is no such capability in Java3D today.
Now, I already have some code available. How would you suggest me to add this capability in the best way? I guess it would be placed under the .util extension?
Also, it seems there are direct support for nurbs under OpenGL. Are there any example avalible which shows how I could perhaps link to this function in OpenGL, or do I have to rely on the functions already available in the core package?
Any suggestions welcome