Too many triangles??
I load a map manually with TriangleArray/Shape3D. The map is built with about 19000 triangles.
When I add houses and trees so it goes up to about 22000 triangles it isn't visible. Just as if java3d or the gfx hardware refused to dispay scenes with ~20000+ triangles!
Lowering clipping range does not help!
Is there any such limit? Are there any settings for this?