Issue: MultiTexture COMBINE mode & OffScreen snapshot
With two TextureUnitStates, tus0 and tus1, with MODULATE and COMBINE texture modes, respectively, an offscreen snapshot fails to show the texture of tus0. If the modes are flipped between tus0 and tus1, then the offscreen snapshot looks correct.
In both cases, the onscreen renderings look correct.
Can get a testcase if needed...