Merge Java3D and Xith3D?
now that Java3D is reborn and has become open source, it occurs to me that the development effort on these two projects could and should be merged.
I understand that there are some significant differences in the implementation. My understanding is that Xith3D is not thread safe because of the goal of achieving faster performance. However, please forgive my naivety, but are these differences insurmountable?
If you apply the same argument that Sun are using for not open sourcing Java itself, that it will lead to splintering, should we not be uniting the two implementations of what is essentially the Java3D API?
There are some big advantages of Xith3D, the performance issue just mentioned, the fact that you can get to the underlying JOGL/OpenGL.
With so few of you guys contributing to the 3D code development, doesn't it make sense to pool your resources and work together on one implementation - that has everything?
Anyway, just a thought for a Friday....