So we have a 2D application implemented both using managed images in Java2D, and in Java3D; the images/textures are pretty big.
I've noticed on several machines that the Java3D version seems to take notably longer (2-3x) to load. By the same token, it seems to take notably longer to load a simple Java3D applet versus a simple Java2D applet.
Has anyone else observed this? Anyone have any suggestions on how to improve either startup or texture load times?