TextureLoader / YUP flag doesn't works?
I have a really simple piece of code which loads a texture:
TextureLoader TL=new TextureLoader(MyBufferedImage,TextureLoader.Y_UP);
Depending on the fact if the Flag Y_UP is set or not, isYUp() delivers true or false but there changes absolutely nothing at the texture which is diplayed on a Shape3D.
Did I forgot something important here?