Better J3DGraphics2D for Java 1.3.2
I was wondering what changes were under consideration for the J3DGraphics2D for the new Java3D? I've always found it to be the most difficult to use aspect of Java3D.
Curently, I create a BufferedImage to composite all my 2D drawing and then blit it during the post render step. Unfortunately, if the screen size changes, Java3D tries to 'help' you by automatically scaling the blited image. I'd much rather catch the resize event and rebuild my buffer. Is there a way this can be implemented into the new release?
Also, is there work being done to try to make the J3DGraphics2D more stable and handle more of the AWT functions you'd expect a Graphics2D to have?