j3d guis: swing or awt?
General question: When using Java 3D, do people find that GUIs built from Swing components provide a slower response than those built from AWT components?
I am building a GUI with a Canvas3D window in it that's very cpu-intensive. Typically, I find Swing components perform fine. In this GUI though, the Swing components just are not as responsive. For example, when opening a JComboBox box, sometimes list will "freeze" for a second or two when open; doesn't happen w/an AWT Choice.
I like the Swing components better personally for development, but I think for user experience in this case I'll be using AWT.
What are other folks using? Do other people have a similar experience with Swing and Java 3D?