A small rotation during translation
I am not a Computer Science guy and have limited knowledge about both, Java and Java3D. When i translate a primitive ( say a box), at the center i see only one surface but at the corner of the canvas, i see three surfaces due to fixed view point.
This is the code i have: -
SimpleUniverse sU = new SimpleUniverse(canvas3d);
Transform3D vT = new Transform3D();
BranchGroup scene = createSceneGraph(sU, canvas3d, listener);
There is no mention of parallel or prespective views. Please let me know how to change it to translate it without rotation. I am urgent need of it, any help will be greatly appreciated.