What do you use to compress large 3D images?
I have a situation where files in .obj format are just too large to transmit across the Internet.
At first I tried using CompressedGeometry and this worked VERY well, but it has a couple problems:
1) It has been deprecated and will not work with 1.4 as far as the new shaders go.
2) It automatically scales some images (see this thread: http://www.javadesktop.org/forums/thread.jspa?threadID=16401&tstart=0)
So, I'm back to square one.
I've looked at simply zipping the .obj files but that doesn't work anywhere near as well as the compressed geometry did (the zip is about 80% larger).
Does anyone know of anything that takes a .obj (or .stl, oer something else even) and compresses it and then allows you to decompress it on the other end inside of a Java applet/application?