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A Basic Doubt

1 reply [Last post]
atul.thakur
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Joined: 2006-02-14

Hi all,
I am new to Java3D. I am developing an application where I can input some 2d-sketches (thru' an applet) from which I can take the points and put it in J3D canvas applying relevent transformation.

So exactly I can frame my question as follows.
How can I control the scene if my geometry (Shape3D) is changing continuously. I mean if something new is added to Shape3D object time-to-time how that is taken care of in the Java3d.

If there are well established techniques kindly direct me to some tutorials. If you need my code kindly post.

Plz help me as this doubt has stuck me in my work since many days.

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Alessandro Borges

create a method where you input your new shapes into a know branchGroup or
transformGroup instance. And avoid use compile() until you understand what it
does (and needs to work properly).

--- java3d-interest@javadesktop.org escreveu:

> Hi all,
> I am new to Java3D. I am developing an application where I can input some
> 2d-sketches (thru' an applet) from which I can take the points and put it in
> J3D canvas applying relevent transformation.
>
> So exactly I can frame my question as follows.
> How can I control the scene if my geometry (Shape3D) is changing
> continuously. I mean if something new is added to Shape3D object time-to-time
> how that is taken care of in the Java3d.
>
> If there are well established techniques kindly direct me to some tutorials.
> If you need my code kindly post.
>
> Plz help me as this doubt has stuck me in my work since many days.
> ---
> [Message sent by forum member 'atul.thakur' (Atul Thakur)]
>
> http://www.javadesktop.org/forums/thread.jspa?messageID=118258𜷲
>
> ---------------------------------------------------------------------
> To unsubscribe, e-mail: interest-unsubscribe@java3d.dev.java.net
> For additional commands, e-mail: interest-help@java3d.dev.java.net
>
>

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