Connection between Java 3D and OpenGL?
I am new to Java3D. I noticed on the download site that there are two
different versions of Java3D - a DirectX and an OpenGL version. From
what I have read so far, Java3D appears to be a new (read as different
from openGL) paradigm in 3D graphics / rendering. What connection with
these paradigms do the two versions imply?
How far does Java3D let the programmer control the rendering?
Scenegraphs seem to be a pretty high-level of abstraction.