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[JAVA2D] Fractal Interpolation

2 replies [Last post]
Anonymous

I've just seen some images rendered with fractal interpolation. Looking
for hints, code, etc. as to how I might implement this as a rendering
hint for Java. I'm starting at zero on this one. Anyone have any pointers?

tia

Cliff

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Ho Han Keng

Greetings Lyon,
is this an algorithm? theory? you need help implementing in java?
you'd have to extend java.awt.RenderingHints.

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Clifford Lyon

Hi Ho Han Keng,

I should have been more clear about the meaning of "zero." I mean I
don't know how fractal interpolation works. Like nearest neighbor,
bilinear, or bicubic interpolation, it is a strategy for reducing
"pixelization" when presenting an enlargement of an image. It looks to
me like it introduces false detail. But it looks very nice.

See the example here:

http://www.dpreview.com/learn/?/Glossary/Digital_Imaging/Interpolation_0...

Context is, I have an application that uses the BICUBIC hint (now
honored :), and was thinking that a fractal interpolation might be
interesting as an option.

Cliff

Ho Han Keng wrote:

> Greetings Lyon,
> is this an algorithm? theory? you need help implementing in java?
> you'd have to extend java.awt.RenderingHints.
>
> ===========================================================================
> To unsubscribe, send email to listserv@java.sun.com and include in the body
> of the message "signoff JAVA2D-INTEREST". For general help, send email to
> listserv@java.sun.com and include in the body of the message "help".
>

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