[JAVA2D] memory management
Any help witht he following sigue would be much appreciated:
I am writing program in Java2D (and some JAI) to manipulate jpeg images.
The images are first opened as Tiffs in a thumbnail and then transferred
into a database through a JPEGEncoder byteinputstream. They are then
taken out of the database and displayed in my Java2D viewerPane. The
jpegs are of size 150k aprox. And the tiffs of 4 mbs. Whenever I try to
do the transformation of the original tiff image to jpeg input stream,
my program gives me an out of memory error (Java Heap space). I have
tried several things but I cannot seem to resolve this problem. Also
when I open several viewers witht eh jpeg images, I get the same
message. If anyone can give me some insight or interesting links to
good memory management, that would be great. I just don't understand
because I didn't think the images I am using would take up so much space
that the program crashes so easily. Surely there are bigger more
complicated programs with larger image files that do no have the same
problem I do. Thanks for any help.
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