[JAVA2D] Java2D OpenGL blits
Does anyone know if there's a detailed list of what's accelerated under the OpenGL pipeline?
Specifically, I'm curious as to whether translucent images are accelerated, and if transforms
(rotation, scaling, .etc) are too. And of course, do we have to worry about making sure images are
less than the maximum supported texture dimensions?
I'd try it out but none of the Windows or Linux machines have compatible video cards.
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