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How to fast texture paint ?

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Joined: 2003-08-06

Hi , I want to drawing the IC layout and each layer with specific texture.

I have tried using TexturePaint in Java2D, but it is really very slow. Can anybody give me a help ?

I think the solution is :

(1) create a BufferedImage with transparent support color model
(2) fill the texture to the buffered image.
(3) using "Mask" to select what region in the buffered Image I want. Much like the clip() method in graphics.
(4) draw this buffered Image to the canvas

I hope the BufferedImage using very small memory because I only use 1 color in this image. I hope it can be reuse when drawing to different layer.

Thanks lot.

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Joined: 2003-08-06

Hi everybody,

Here is my solution, using biMask and alhpasComposite, it works. I am wondering anybody can provide more better solution, for example only use one BufferedImage. :~)
One more issue:
Since I have to drawing multiple layer, and each layer
has different color(but still one color). Is there anyway to change the color model in BufferedImage?

import java.awt.*;
import java.awt.image.*;

public class Test4 extends Frame

BufferedImage bi;
BufferedImage biMask;
public Test4(){
Color color = Color.cyan;
IndexColorModel colorModel = new IndexColorModel(1, 2,
new byte[]{0, (byte) color.getRed()},
new byte[]{0, (byte) color.getGreen()},
new byte[]{0, (byte) color.getBlue()},0);


Rectangle b = new Rectangle(640, 480);

bi = new BufferedImage(b.width, b.height
, BufferedImage.TYPE_BYTE_INDEXED, colorModel);

biMask = new BufferedImage(b.width, b.height
, BufferedImage.TYPE_BYTE_INDEXED, colorModel);

Graphics2D big = (Graphics2D)bi.getGraphics();
Graphics2D biMaskg = (Graphics2D)biMask.getGraphics();
WritableRaster wr = bi.getRaster();

int[] v = {1};
for(int i = 0; i < b.width; i+= 4){
for(int j = 0; j < b.height; j+= 4){
wr.setPixel(i, j,v);

biMaskg.fillRect(50, 50, 200, 100);
biMaskg.fillRect(50, 250, 100, 200);
big.drawImage(biMask, 0, 0, null);

public void paint(Graphics g)
Graphics2D g2d = (Graphics2D)g;
g2d.fillRect(10, 10, 100, 100);
g2d.drawImage(bi, 0, 0, null);

public static void main(String args[])
Test4 t = new Test4();
t.setBounds(new Rectangle(0, 0, 200, 200));