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[JAVA2D] Fwd: [JAVA2D] Simple way to animate an image sequence on a JPanel ?

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Java Questions

Whoa that was fast! Thanks a lot!!!

I'll check the draft version of the book before buying the real thing
but it seems that it has everything I need...

PS: Draft version of the chapter "An Animation Framework" here:
http://fivedots.coe.psu.ac.th/~ad/jg/ch1/ch1.pdf

2005/6/10, Ted Hill
:
> See chapter two of
>
> Killer Game Programming in Java
>
> For examples and discussion of exactly this topic.
>
> http://www.oreilly.com/catalog/killergame/toc.html
>
>
> -----Original Message-----
> From: Discussion list for Java 2D API
> [mailto:JAVA2D-INTEREST@JAVA.SUN.COM] On Behalf Of Java Questions
> Sent: Friday, June 10, 2005 8:07 AM
> To: JAVA2D-INTEREST@JAVA.SUN.COM
> Subject: [JAVA2D] Simple way to animate an image sequence on a JPanel ?
>
> Hi everyone,
>
>
>
> I would like to display a sequence of Image on a JPanel at a given frame
> rate (around 30 fps). Right now I am doing this the "not-so-subte" way:
>
> destinationJPanel.getGraphics().drawImage(imageToDisplay,
> horizontalOffset, verticalOffset, this);
>
> In othe words, every time my timing controller tells me it is time to
> update the display, I invoke the code above.
>
> This works, however there are strong disadvantages in updating the panel
> using such a "brutal" approach: the menus which are placed right above
> the panel are unusable. When I try opening one of these menus, the "drop
> down" list of options is "hidden" by the frames I draw.
>
> I know I should be using some kind of double buffering but how should I
> implement that ?
>
> D.
>
> PS: I'm stuck with jdk 1.4.2 for now so I won't be able to use any of
> the nifty new features in Java 5 :-(
>
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