ATI OpenGL on Windows Problems
I'm having some trouble with OpenGL pipeline in Mustang build 43 (and previous builds too). Just trying out SwingSet I'm experiencing EXCEPTION_ACCESS_VIOLATION's in the virtual machine. Also most colors are rendered wrong, especially when rendering bitmaps. The Direct3D pipeline works fine on my machine (ATI Radeon 9800 XT driver version 220.127.116.1153).
Are these known issues or should I submit bug reports?