Problem with rotations
I am having problems while rotating a ColorCube.
I have 3 TranformGroups connect with 3 RotationInterpolators.(One interpolator for each dimension)
When i use the y-axisRotationInterpolator, it changes the axes of x-axisRotationInterpolator. The same when i use the z-axesRotationInterpolator, it changes both x an y orientation.
How can I avoid this when rotating??
PLease I nees help.