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Pong game

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Joined: 2011-03-13

Hi, I've just recently joined the forum and am hoping to get some help on some issues I am having. I am not a java pro, but have been doing it at university for a couple of years.
I am working on a personal project which is a basic pong game (no curving or speed change in ball... yet) in Java 3D, and have no idea how to implement the physics of the game.
Two of my main problems are adding velocity the ball and making it bounce in the opposite (correct) direction, but the main dilemma Im having is whether this is achievable using Alpha and position/rotation Interpolators + Collision detection?

Any advice is greatly appreciated.