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Please explain basic setup for 3+ views…

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2 replies [Last post]
rhavin
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Joined: 2011-02-09

Ok, i need the following
• an universe (Simple? Virtual?)
• at least tree independently movable/rotatable cameras (Views? Viewing-Platforms? View-Platforms?…?)
• the possibility to paint a given rectangular surface in the universe with the feed of a given view (that includes the possibility to exclude that surface from that view to prevent loops)
• the possibility to use OrientedShapes, that look 'frontside' from any given view
• the possibility to modify the lighting for the scene *and* for a single view, eg, have the scene become lit by a candle (seen by all views) and have the scene lit by - for example - a bright green light, seen only by a certain view.
so in words of Transforms, TransformGroups, BranchGroups, Canvases etc., what would be the principial setup? What has to be the child of what?

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sproketboy
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Joined: 2006-08-07

Check this out:
http://www.amazon.ca/Killer-Game-Programming-Andrew-Davison/dp/0596007302
This book covers a lot of stuff on Java3D. If you google this book title you can find the authors web site with a lot a code examples.

rhavin
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Joined: 2011-02-09

Thx for the tip, has been put on the list;-)