PickCylinderRay IntersectionPoint Problem
In my scene I create a PickCylinderRay and when I query a PickInfo it seems to return the correct object and distance.
The getClosestIntersectionPoint() and getIntersectionPoint() do not seem to return a value of any sense. Certainly not relative to the pick ray origin.
There is no explanation in the documentation on how to interpret this information.
What is most intriguing is that the intersection point travels along linears x or y or z depending on the rotation of the pick ray relative to the closest collision plane.
I would be extremely grateful if someone could explain how to interpret the intersection point and relate it to the pick info.