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Parallel Projection scaling problem

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1 reply [Last post]
Joined: 2010-09-30

I have a scene set up in Parallel Projection mode and have added a mouse listener to scale the image when I scroll the mouse wheel, imitating non-parallel view zooming.
This works fine until I change some thing in the scene and redraw it, when I "zoom out" I find that everything not on the screen at the time of redrawing is not visible. I have to then press a control to force another redraw.
Is there a way I can set my canvas to draw everything in the scene even if it is not currently on screen?
Thanks for the help.

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Joined: 2006-06-07


OrbitBehaviorInterim might be helpful as a ready to go API or perhaps you'll find some code snippets in its sources: