Parallel Projection scaling problem
I have a scene set up in Parallel Projection mode and have added a mouse listener to scale the image when I scroll the mouse wheel, imitating non-parallel view zooming.
This works fine until I change some thing in the scene and redraw it, when I "zoom out" I find that everything not on the screen at the time of redrawing is not visible. I have to then press a control to force another redraw.
Is there a way I can set my canvas to draw everything in the scene even if it is not currently on screen?
Thanks for the help.