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Model Clip (OGL and D3D)

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Joined: 2010-09-04
Points: 0

Hi All,
I am using JCanvas3D in my application.I am also using ModelClip in my application with 4 planes enabled(except +-Z).When I use this with D3D everything is working as expected, but i am facing D3D LOCK SURFACE ERROR often, and it is also too slow.However,when i use it with OGL,the application's performance is good but the clipping is not happening as expected.Some patches(LineStripArray and TriangleStripArray) come outside the clipping region with OGL.Please give some suggestions.
Thanks in advance.