Lag issues caused by behaviors/alpha's
Im a student 1st year,
And for my education, i have to make a game with wii controllers in java.
This already is quite diffecult.
But since we are this period only allowed to use java, and want a 3d game.
We came at java3D
And it works quite nice, although i had to write my own behaviors and such for implementing wiimote into it,
We use the wiimote for looking/walking around in game,
And we also use particles in our game (Particle system made by : Mike Jacobs : http://java.sys-con.com/node/99792?page=0,2) which use different alphas to run smoothly.
Now my problem is:
At the moment i want to move/look around, and particles are beung rendered,
The particles keep on running smoothly but the screen lags,
Instead of moving like 10cm in-game like without particles,
It moves like 2 m in-game with particles, and refreshes only every 10 sec, instead of every refreshcount
Is there anyway to get this running smoothly?
Like some scheduler like there is for threads or something?
Hopefully you can help me,
Greetings. Bram Goderie