Help with collision detection/avoidance
I've been working on my game for a while now and I've used picking for collision avoidance. This works fine in first person view but I need to have an overhead camera view for when the player encounters monsters in combat. In that scenario I've been having a lot of trouble getting the code to detect that a player or monster is about to bump into something or eachother.
I have situations like:
- character picks himself when moving
- character sometimes picks nothing when moving into another character
- character can sometimes move into a wall
This is not a simple issue that I can express in a forum post but I need a java3d guru to help and I'm willing to pay a bounty for the help.
You can grab the code here:
Check the readme.txt file for my email and you can contact me.
Basically I need someone to check the code I have already and help me troubleshoot these issues.