Equivalence JOGL and Java3D
I'm working on a project with all the functionality and interface in Java3D, but my boss asked me to add a plugin made ??by someone else in JOGL.
Until then fine, but now he's wanting me to implement the plugin all in j3d, so that the program uses only a loader.
I wonder where I find stuff on the equivalence between the two methods, and to an application of virtual environment in 3D, collision detection and deformation, it really pays off this exchange?