See www.agile2005.org. The due date for tutorials and workshops is March 1; for Experience reports, research papers, and the educators' symposium is March 15.
Call for Participation - Agile 2005
July 24-29, 2005. Marriott Hotel, Denver, Colorado, USA.
March 1: Submissions due for Tutorials and Workshops
Object Mentor's reviving their XP courses with "Agile/XP Immersion 2"; see http://www.objectmentor.com/Immersion2. March 21-25.
I attended the first one of the original series, and really enjoyed it.
Reflecting on your process and how to improve it is an important part of agile methods.
Later this month, Diana Larsen is leading a class on retrospectives that may be of some interest:
"Project Retrospectives and Reviews: A Facilitator's Toolkit,"
January 24-25, 2005, at Oregon Graduate Institute;
The Origins '05 "International Game Expo" is June 30-July 3, 2005. It's described at www.originsgames.com.
I went last year and had a great time. (Not sure if I'll make this year or not.) The place is huge (several large gaming rooms that seemed 100 yards long), with just about every type of game you can think of.
"Harold and the Purple Crayon" is a children's book where Harold uses his crayon to draw whatever he needs, and then it's real enough to use.
William Pietri has posted a picture of his team room, at http://www.scissor.com/resources/teamroom/
I'm maintaining a gallery of team rooms, too, at http://xp123.com/xplor/room-gallery/index.shtml.
I'd love to have pictures of your team room or charts that you us
XP2005 has their call for participation out. They'll be at Sheffield University (UK), June 18-23, 2005.
See http://www.xp2005.org for more information.
William Pietri pointed out an interesting link to some research on creativity.
I ran across an interesting article on the design of the game Cranium.
NASAGA is the North American Simulation and Games Association, held in Washington, DC, Nov. 3-6. The games under discussion are mostly for teaching and facilitation more than pure "fun."
"High Performance Teamwork," by Thiagi et al. This session used the commercial game Break the Safe (TM Mattel) as a vehicle for looking at a team's ability to work together.