In my last blog I’ve introduced JavaFX 2.0 beta, describing an initial port of JavaFX Balls, also in beta stage at that time. Now I finally finish JavaFX Balls 3.
Look ma, no design!
I don’t pretend to be a designer, and the consequence is that when I make a mashup of animation, video and web, that’s the result. Get the source code here.
I’ve added new layers of content...
on Nov 25, 2011
I've finished the development of my Game of Life, with a couple final fixes and new features... including a solution to the bad performance reported before. Once again the work has uncovered some surprises; read on.
Un-Scripting JavaFX Script
The first version used a "scriptish" style, all code thrown in a single .fx file, only average effort in structure. Now I have three files: World....
on Jun 4, 2010
Performance: JavaFX Balls
As soon as I've got JavaFX 1.3 and NetBeans 6.9-beta, first thing I did was obviously running benchmarks, and the new update delivers on its promise. Let's first check JavaFX Balls (port of Bubblemark). I've last reported results for 1.2 here; but scores for 1.2 are updated again to account for changes in my test system, remarkably the JDK (now 6u21-ea-b03).
on May 3, 2010
Ian Bogost's recent article Flash is Not a Right highlights some new aspects of the debate about Apple's iPhoneOS development restrictions. I have a different opinion.
I understand Ian's pain as a teacher. Programmers who aren't curious, don't like to explore varied languages and paradigms, are doomed to rank-and-file roles. But this is secondary. The purpose of computing is to serve the needs of...
on May 8, 2010