In my last blog I’ve introduced JavaFX 2.0 beta, describing an initial port of JavaFX Balls, also in beta stage at that time. Now I finally finish JavaFX Balls 3.
Look ma, no design!
I don’t pretend to be a designer, and the consequence is that when I make a mashup of animation, video and web, that’s the result. Get the source code here.
I’ve added new layers of content...
I've finished the development of my Game of Life, with a couple final fixes and new features... including a solution to the bad performance reported before. Once again the work has uncovered some surprises; read on.
JavaFX 1.3, codename SoMa, was released at long last on April 22 - after some delays (originally due November 2009) and feature cuts (the new Prism toolkit has shipped but in EA status). In this blog I will explore the performance improvements of JavaFX's graphics stack, including Prism. Just take a cup of coffee to ride this blog - it's long, seven miles.
Ian Bogost's recent article Flash is Not a Right highlights some new aspects of the debate about Apple's iPhoneOS development restrictions. I have a different opinion.