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Jeff Kesselman

Jeff Kesselman is a Game Technology Architect focusing on game server technologies in the Game Technology Group. He came to Sun from 15 years in the games and multi-media industries. He has manual-credit on Crystal Dynamics' games The Horde and Titan, and wrote networking code at The Total Entertainment Network for such games as Duke Nukem3D, Total Annihilation and Dark Sun Online.


jeffpk's blog

Post-labor day blues

Posted by jeffpk on September 7, 2004 at 2:14 PM PDT

This week's title sort of sounds like cowboy-bepop episode, doesn't it?

It's tuesday following labor-day and the world seems to be spinning up to work pace again slowly for me. It doesn't help that I'm off to NYC Friday for a week making this a very short week.

But here's the week's updates


He's Baaaak

Posted by jeffpk on August 30, 2004 at 2:09 PM PDT

Hey Guys and Gals!

I'm back after an extended absence and I am going to try to hit once a week blogging again. They may not be as well thought out and structured as the essays I've done in the past but I hope to at least keep them interesting.

As part of this I am beginning a disorganized developer's journal this week. So having said that, lets dive right in......

CoH Update

Posted by jeffpk on May 10, 2004 at 10:38 PM PDT

City of Heroes Update

Well CoH has launched and I've been playing for a few weeks. Here's my rundown of the game so far.

I have to say I'm very impressed with CoH. Although it has some pretty severe limits they've done an awful lot of things right.

Cross Gender Role-play

Posted by jeffpk on May 3, 2004 at 5:48 PM PDT

Cross Gender Roleplay.

I've been playing pen and paper role play games fairly consistently for almost 30 years and online RPGs on and off since Ultima Online. As someone who plays both male and female characters today I often find myself called on to answer the question. "why would a guy want to play a girl?"

History is made of this...

Posted by jeffpk on April 27, 2004 at 4:44 PM PDT

History is made of this...

Another week, another games ramble.

The history of computer games can be viewed a myriad of different ways. For me, the big “historical events” have been the growth of new genres.

Things that go BOOM!

Posted by jeffpk on April 20, 2004 at 7:42 PM PDT

This week's Blog is gonna be a ramble. I hope at least its a fun one.

Things that go BOOM!

Faster, Better, Cheaper. That's What!

Posted by jeffpk on April 13, 2004 at 6:34 PM PDT

In AT's interesting Blog "You Can Make Real Games In Java!!! Yeah... But So What?" he raises a lot of interesting questions. What I don't entirely agree with though are his answers: