William Pietri has posted a picture of his team room, at http://www.scissor.com/resources/teamroom/
I'm maintaining a gallery of team rooms, too, at http://xp123.com/xplor/room-gallery/index.shtml.
I'd love to have pictures of your team room or charts that you use.
XP2005 has their call for participation out. They'll be at Sheffield University (UK), June 18-23, 2005.
See http://www.xp2005.org for more information.
Paper submissions: January 16, 2005
Acceptance notification for full papers: March 6, 2005
Submissions for tutorials, workshops, panels and activities, PhD
Symposium, and posters: March 1, 2005
Acceptance notification for...
William Pietri pointed out an interesting link to some research on creativity.
I ran across an interesting article on the design of the game Cranium.
NASAGA is the North American Simulation and Games Association, held in Washington, DC, Nov. 3-6. The games under discussion are mostly for teaching and facilitation more than pure "fun."
"High Performance Teamwork," by Thiagi et al. This session used the commercial game Break the Safe (TM Mattel) as a vehicle for looking at a team's ability to work together. "Break the Safe" is a...
I'm always struck by how everybody goes to a different conference. This was mine...
10-24-04 - Sunday, and 10-25-04 - Monday
"Usage-Centered Design in Agile Development", by Jeff Patton. This tutorial used a series of exercises to simulate how UCD works.
"Dungeons and Patterns", "Test-Driven Development Workout" - Steve Metsker and I offered our tutorials on patterns and TDD. We also did a...
The Scrum gathering was a workshop gathered for a couple days in Denver, this past October. We worked in three groups: metrics, process, and facilitation. (Scrum is an agile process. I think of it as approximately the project management part of XP, though that's of course not fair to either one:)
I participated in the facilitation group. (The others were metrics and process.) We spent a lot of...