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Blog Archive for wwake during December 2004

William Pietri has posted a picture of his team room, at http://www.scissor.com/resources/teamroom/ I'm maintaining a gallery of team rooms, too, at http://xp123.com/xplor/room-gallery/index.shtml. I'd love to have pictures of your team room or charts that you use.
XP2005 has their call for participation out. They'll be at Sheffield University (UK), June 18-23, 2005. See http://www.xp2005.org for more information. IMPORTANT DATES Paper submissions: January 16, 2005 Acceptance notification for full papers: March 6, 2005 Submissions for tutorials, workshops, panels and activities, PhD Symposium, and posters: March 1, 2005 Acceptance notification for...
William Pietri pointed out an interesting link to some research on creativity.
I ran across an interesting article on the design of the game Cranium.
NASAGA is the North American Simulation and Games Association, held in Washington, DC, Nov. 3-6. The games under discussion are mostly for teaching and facilitation more than pure "fun." Nov. 3 "High Performance Teamwork," by Thiagi et al. This session used the commercial game Break the Safe (TM Mattel) as a vehicle for looking at a team's ability to work together. "Break the Safe" is a...
I'm always struck by how everybody goes to a different conference. This was mine... 10-24-04 - Sunday, and 10-25-04 - Monday "Usage-Centered Design in Agile Development", by Jeff Patton. This tutorial used a series of exercises to simulate how UCD works. "Dungeons and Patterns", "Test-Driven Development Workout" - Steve Metsker and I offered our tutorials on patterns and TDD. We also did a...
The Scrum gathering was a workshop gathered for a couple days in Denver, this past October. We worked in three groups: metrics, process, and facilitation. (Scrum is an agile process. I think of it as approximately the project management part of XP, though that's of course not fair to either one:) I participated in the facilitation group. (The others were metrics and process.) We spent a lot of...