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Blog Archive for gfx during November 2005

I am what you would call a "gamer". I have been playing video games starting with the NES. Since then I owned many consoles and dozens of video games. My love for video games is due do the stories and the wonderful worlds game designers imagine for us. That's why even though I bought 4 consoles since I arrived in the US 7 months ago I am not a hard-core gamer. Once the story has been told, the...
I recently posted a screenshot of Twinkle, a demo involving Java2D, Swing and OpenGL. Here is a video showing Twinkle in action (so far): Teaser in XViD format Teaser in QuickTime 7/H.264 format I will never thank enough Chris Campbell and Ken Russel for giving us these realy cool feature.
The new OpenGL pipeline in Mustang let external API composite a Swing UI with an OpenGL scene. This allows JOGL to efficiently mix Swing and 3D. Twinkle, a simple photo viewer (it looks like Microsoft Max :), benefit from this. Take a look for yourself: In this screenshot, the black background, the pictures strip on top and the caption at the bottom are drawn with Java2D. You can think of this...