Part II, in which we discuss the internal performance implications
of said image type
Let's dive briefly into some of the performance implications with
BufferedImages (because I'm writing this and I tend to wind up in the performance
arena no matter what I'm talking about).
There is currently only one image type that we guarantee acceleration on
(if possible on the runtime platform):...
Recently there was a brief discussion on the java2d interest list. We were talking about some of uses of BufferedImage and
someone replied to the group with their epiphany on these objects with
just a brief: "BufferedImage as good as butter!"
The Java2D team has spent the last few days trying to understand and
come to terms with this phrase. Was it praise? Irony? Sarcasm? An epigram? A...
Seeing as how this is my first blog, I thought it was
reasonable to go on a complete tangent instead of spending
my soapbox time rambling on about upcoming features and
cool Java graphics things. Maybe I'll get into that
stuff in a later column...
For years now, we've been hearing about how Patterns and Components will make
our code much better, easier, reusable, etc. etc. etc. (etc.).