Yesterday a customer asked me “What advantage does the
bandwidth of new 3G networks bring to mobile games?” My
answer: None. Huh?
It's not quite true. The extra bandwidth does provide for larger
games. Consumers are willing to wait for only so long before their
game arrives, and the extra bandwidth will allow for larger downloads
in the same amount of time.
So, today we find out that John
Carmack has entered the world of cell phone games. I have a
great amount of respect for Mr Carmack. Doom was one of the first
games I ever played, and I have even ported Quake to Java.
I have been meaning to write this one for a while. And now, just over a week before the Game Developer Conference (GDC), it seems like just the right time. This entry will continue trying to answer the question "Why aren't there more commercial games written in Java". There are exceptions.
I must appologize for not blogging over here more often. I have been posting fairly regularly now over at blogs.sun.com, but I need to get into the habit of going back and forth. A lot has been going on around here, and I will get to that later today. I will start by reposting something I posted over thare last week.