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Thomas Künneth shows how to use JGoodies Binding or JSR-295 to "bind" GUI components, connecting data values to their on-screen representations and controls.
In this session, we will show a number of different virtual worlds built by members of the Project Wonderland open source community members. Each highlights different aspects of the Wonderland platform and the wide range of possibilities open to developers.
This session will describe the basics of how to simulate a TrackBot using the Greenfoot environment. By the end of the session, attendees should understand how to use the robot's sensors to interact with the environment.
Eric Speigelberg shows how to use JSTL's URL encoding and a servlet filter to obfuscate or even encode parameters in each direction to thwart parameter-hacking.
This mini-talk presents an assessment and comparison of local and global software engineering practices based on a software engineering class jointly taught for the last three years between San Francisco State University (SFSU) and the University of Applied Sciences, Fulda University, Germany.
The Lightweight UI Toolkit development team gather in a round table discussion about the library, it's goal and the impending open sourcing issues.
Semantic web is a way to represent and manipulate informations that allows very high flexibility on the way the information are aggregated, accessed and presented. To leverage existing information base we need ways to get these information and translate them into a semantic form.
This talk will cover how to benefit from unit testing with JMX, and the code and overhead required to use the technique.
Daniel Steinberg takes his microphone and tours the JavaOne 2008 Pavilion giving listeners an opportunity to experience the booths in the Mobility Village at JavaOne 2008.
Greenfoot is a Java programming environment that is aimed at young beginners: High school age students can get into programming as effortlessly as we did with Basic or Pascal, but in the context of programming interactive, graphical games and simulations. This presentation demonstrates how to make a computer game in 20 minutes.