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Jeff Kesselman

Jeff Kesselman



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Jeff Kesselman is a Game Technology Architect focusing on game server technologies in the Game Technology Group. He came to Sun from 15 years in the games and multi-media industries. He has manual-credit on Crystal Dynamics' games The Horde and Titan, and wrote networking code at The Total Entertainment Network for such games as Duke Nukem3D, Total Annihilation and Dark Sun Online.

Articles

j1-2k7-mtH06: A peek into Bunny Hunters, a Darkstar based game
In this JavaOne 2007 Community Corner mini-talk, Project Darkstar founder and community leader Jeff Kesselman introduces Bunny Hunters, a demo game written to run on Darkstar. Jun. 8, 2007



Weblogs

Post-labor day blues: Whelp, another week another blog.
Posted by jeffpk on September 07, 2004 at 14:14 PST | Permalink | Discuss (2)  

He's Baaaak: I'm back after an extended absence with some new weblog goals and directions...
Posted by jeffpk on August 30, 2004 at 14:09 PST | Permalink | Discuss (1)  

CoH Update: Well CoH has launched and I've been playing for a few weeks. Here's my rundown of the game so far.
Posted by jeffpk on May 10, 2004 at 22:38 PST | Permalink | Discuss (4)  

Cross Gender Role-play: I've been playing pen and paper role play games fairly consistently for almost 30 years and online RPGs on and off since Ultima Online. As someone who plays both male and female characters today I often find myself called on to answer the question. "why would a guy want to play a girl?"
Posted by jeffpk on May 03, 2004 at 17:48 PST | Permalink | Discuss (2)  

History is made of this...: Another week, another games ramble. The history of computer games can be viewed a myriad of different ways. For me, the big “historical events” have been the growth of new genres.
Posted by jeffpk on April 27, 2004 at 16:44 PST | Permalink | Discuss (23)  

Things that go BOOM!: Well I've been playing for about a week in the City of Heroes beta. I'm not wrong often, but when I am I do my best to own it. I've described this in the past as “The Greatest Game That Will Never Ship.” I was wrong. Its simple, but done, and will be going live on the 28th.
Posted by jeffpk on April 20, 2004 at 19:42 PST | Permalink | Discuss (3)  

Faster, Better, Cheaper. That's What!: Anyone who knows Athomas and I knows we are men with string, not always entierly agreeing, viewpoints. In my first Blog I do in public something we often do in private-- debate the philosophy of Java game development.
Posted by jeffpk on April 13, 2004 at 18:34 PST | Permalink | Discuss (57)  

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