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Games

To supplement the posts about the triangular and square tilings, let's consider the third type - the hexagonal tiling. This is my favorite one. Each hexagon has more non-diagonal neighbors than a square. It simplifies calculating distance between two tiles. The main disadvantage of this tiling is that the axes are not orthogonal.
on Feb 26, 2009 | Permalink | Discuss
Recall from the previous post there are only three regular polygons that can be used as tiles. Let's have a look at triangles now. Such tiles are practically not used in games because there is no direct path on the map and the game unit should be turned at each tile. Besides, it is rather hard to place units within acute corners because a lot of free space is wasted.
on Feb 25, 2009 | Permalink | Discuss
Many games use graphical maps based on iterative tiles. There are only three regular polygons that can be used as tiles: triangles, squares, and hexagons. Consider the square tiling first. Such tiles are most often used in games because of their ease of processing. Sometimes game developers enable diagonal movement, however, this feature makes calculating distance between two tiles more complicated.
on Feb 24, 2009 | Permalink | Discuss
Check out a fun zembly game for Facebook and MySpace users.
on Oct 10, 2008 | Permalink | Discuss
My weekend of casual searching produced no reliable information. I still don't know whether any of the shipping Playstations, X-Boxes, or Wii systems contain a JRE.
on Nov 5, 2007 | Permalink | Discuss
My younger brother and I decided to try and make a viral video game. The sort of game that can suck hours away from your life. The type of game that passes the boring times at work. The type of game that normally seems to be coded in Flash.... Here we'll document how successful Java seemed to be in making this game.
on Nov 1, 2007 | Permalink | Discuss
Happy coding to everybody in the new year.
on Dec 31, 2006 | Permalink | Discuss
Keynote: Spontaneous Brilliance, by Kat Koppett Kat described aspects of improv, and how it can be used to create an environment where brilliance emerges. The first rule - celebrating failure. "Exercise the courage muscle - our willingness to be creative and take risks. We don't do it by creating a safe environment, we do it by creating an incredibly risky environment." "Celebrate failure and...
on Oct 14, 2006 | Permalink | Discuss
I know I said "day 3 of 4", but I actually need to add a couple more things about day 2. In addition to his keynote speech, Bernie DeKoven was recognized for his contributions with the Ifill-Reynolds Award, which NASAGA bestows on someone each year. In the evening activity of day 2, I joined the group playing STARPOWER, a simulation by Garry Shirts. This game has you split into three groups...
on Oct 14, 2006 | Permalink | Discuss
NASAGA - the North American Simulation and Games Association - is a group consisting mostly of trainers and facilitators who use games and simulations in their training. They're having their conference in Vancouver BC this week - and it's lovely here. (The only problem is - the conference has been so busy I've only been outside 2 hours.) A lot of the fun at a conference is reviving old...
on Oct 13, 2006 | Permalink | Discuss
Java is about to arrive on Blu-ray. Suddenly home brew content might be back in vogue again. I had a wasted childhood. How are these things related?
on Jun 13, 2006 | Permalink | Discuss
Origins '06 games conference
on Apr 21, 2006 | Permalink | Discuss
Every now and then, a group of few people come up with a bright idea that shakes the world of video games. Façade might just be one of them and it's Java powered.
on Nov 28, 2005 | Permalink | Discuss
NASAGA - North American Simulation and Games Association - had its conference Oct. 5-8, 2005, in Machester, NH, USA.
on Oct 10, 2005 | Permalink | Discuss
National Games Week - Nov. 20-26, 2005
on Jun 16, 2005 | Permalink | Discuss
What can you do with one button?
on Jun 13, 2005 | Permalink | Discuss
This entry will continue trying to answer the question "Why aren't there more commercial games written in Java".
on Feb 25, 2005 | Permalink | Discuss
Long time no see overe here
on Feb 18, 2005 | Permalink | Discuss
I attended Kent Beck's "Programming Intensive" workshop, Jan. 31-Feb. 3, 2005.
on Feb 7, 2005 | Permalink | Discuss