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GUI

In my last blog I’ve introduced JavaFX 2.0 beta, describing an initial port of JavaFX Balls, also in beta stage at that time. Now I finally finish JavaFX Balls 3.
Look ma, no design!
I don’t pretend to be a designer, and the consequence is that when I make a mashup of animation, video and web, that’s the result. Get the source code here.
I’ve added new layers of content...

The biggest announcement - and the biggest surprise for many - of JavaOne 2010 was certainly Oracle's new plans for JavaFX 2.0... or, should we say, Swing 2.0?

I've finished the development of my Game of Life, with a couple final fixes and new features... including a solution to the bad performance reported before. Once again the work has uncovered some surprises; read on.

JavaFX 1.3, codename SoMa, was released at long last on April 22 - after some delays (originally due November 2009) and feature cuts (the new Prism toolkit has shipped but in EA status). In this blog I will explore the performance improvements of JavaFX's graphics stack, including Prism. Just take a cup of coffee to ride this blog - it's long, seven miles.



