malenkov's blog
After JavaOne
Recently, I visited the JavaOne conference held by Oracle. I was a speaker at the BOF session named "Embed HTML in Your JavaFX 2.0 Application". To my big surprise, only 15 visitors came. It would be interesting to hear their opinion, since this is my first experience of presenting in English.
Reversy Ataxx
My colleague has developed a totally new game on a hexagonal board. At the moment, the only one game set is available. While he together with his friends is perfecting their skills, we would like to create an implementation of this game for PC.
Real multi-threading in JavaFX
I developed my first implementation of the Reversi game on BASIC 20 years ago.
Attentiveness Evaluation
The attentiveness evaluation test in my driving school was easier than one I developed by using JavaFX. I made it harder by adding the next value randomly.
Localized Reaction Time
Last half a year I was quite busy. My personal priority was to get a driving license. Among many exercises in my car driving school there was a psychological test consisting of different tasks to check your reaction. I developed one of them by using JavaFX. It examines how fast you can click.
Generified and cached empty arrays
Caching of an empty array is a well-known pattern to improve performance. However, it is difficult to use it in generified classes.
Along the River
The subject of the next JFXstudio Challenge competition is a Holiday. What are you going to do on this holiday? How about having a trip along the river?
Dodecahedron
I've made the decision to participate in the JFXstudio Challenge competition. The subject of the competition is Five. Therefore, I decided to replace the squares with the pentagons in one of my applications.
Scores in detail
Can you live without computer of Internet for two weeks? I definitely got crazy and forgot everything I knew about JavaFX.
Score your game
In a game the score refers to the amount of points gained by a player or a team. Consider a JavaFX component that shows the score and enables its smooth changing.





