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Blog Archive for zixle during July 2006

Over the years I've worked on a number of projects that involved various 2D rendering operations. The usual cycle for such work is to tweak rendering code, compile, run, examine the results using a magnifier, and repeat until I'm happy with it. This certainly works, but takes a bit longer than is ideal. When I needed to do a lot of graphics tweaking for this years 'Extreme GUI Makeover' talk, I...