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Blog Archive for herkules during October 2006

Cloud rendering in 3D games, esp. flight simulators, is not easy. Upcoming Microsoft FlightX does a brilliant job for its clouds (amongst many other brillant things) and I assume there has been more than one developer working on it for ... hours at least. For the FlyingGuns project there are so many things to do that I never even started to think about cloud rendering. Fortunately,...